There is a horrible thing that happens when you grow up. You have to WORK.
This is what is happening with Bex and Jesse these days. Work schedules for us are sort of wibbly-wobbly, timey-wimey stuff, it seems. I work every other weekend until 8 pm and generally get home around 9, which is why you seldom see me on time for game. Jesse works 4, 5, sometimes 6 days a week until his boss decides or the work is done, whichever comes first. There will be more frequent midweek RP beginning this week, when I will be running supplements on my days off, Wednesday or Thursday and Saturday or Sunday.
I will try to always let you know in the OOC topic when supplements are planned at least 24 hours in advance. If no one shows up, I'll still be around.
I would like to begin doing some supplements in e-mail as well. Please give me your thoughts. I value your input. This is your game as much as it is mine.
I am good with both types of supplements, but have some concerns with both:
Email: - can be slow, a short scene with several PCs can easily take a week, what if it is not done by the next official game session, but different players can make it on IRC for that than the email scene? What I have seen done is promise of no major injury/ death, and set the IC time of the scene the day the scene ends ooc, whether that is a week or a month from start of scene. - On the positive side, everyone can participate even if the game schedule doesn't suit them at all, and it may bring in players who don't like IRC all that much and would only rarely attend those games. - Maybe use these forums instead of email, to encourage everyone to look here more often?
IRC: - I just don't think 24 hours (or even 48 really) is enough notice; some players do not log on every day to check the ooc room (and many cell phone irc programs do not show the topic title), others need more time to be sure they are off work/ another adult can look after kids/ whatever. - What if a plot was started at a regular game session, but then continued at a supplemental session that a crucial player either doesn't know about or cannot attend? - Danger of ST and player burn out with 2 games every week. - For the above reasons, I would suggest supplemental irc games are either social scenes, or stand-alone plots that last only the one night/ game session, with maybe DT follow up for those who were there.
One suggestion: I know you mention your schedules are variable, but if you are off almost every second Wednesday/ Thursday, how about adjusting the regular game schedule, so players can plan? Something like "1st and 3rd Saturday, 2nd Thursday, 4th Sunday of the month" or whatever. Supplements could still be done on email/ forums for things like new PC introductions, or for smaller scenes such as clan meetings, or plots only affecting a few PCs whose players can all attend at a certain, short-notice time on IRC.